Descrição
Abstract: The digital gaming market is constantly rising. Thanks to the advance of technology, various possibilities of interaction emerged; the gameplay is not only limited to pushing buttons in a joystick. The games'visual design has become more diverse: avatars created through the use of cameras; ultrarealistic character and scenery design; and a design inspired by cartoons and Pixel Art – a reference from 80s and 90s media. Such as audiovisual creations, the diversity of styles, graphics, and sounds contribute to a level of immersion, aspired by game developers. In this paper, we focused on that immersive dimension, exploring the interdisciplinary fields of Communication, Psychology, and Design. We propose the analysis of the chromatic aspects on the PlayStation game Persona 5, through a framework that was developed by Russell (1980), later adapted by Geslin et al (2016). The purpose of this paper is to use such framework to evaluate the sensations caused by colors, and apply it in the analysis of visual and immersive aspects in digital games, using as corpus the aforementioned game, as well exploring how the idea of rebelliousness is approached.